44 pin female edge at the computer. The pins function as described below:
Top |
1 |
GND |
System ground. All four ground lines are usually tied together. |
2,3 |
+5VDC |
5-volt power supply to the cartridge. (Total user port and cartridge devices can draw no more than 450 mA.) |
4 |
/IRQ |
IRQ. As long as this is low, it requests an interrupt. |
5 |
R/W |
Read/write line. Reads when low, writes when high. |
6 |
DOT CLOCK |
8.18 MHz video dot clock input, for your own video control. |
7 |
/I/O1 |
I/O 1 goes low when 64 detects use of $DE00-$DEFF; can be used with CP/M. |
8 |
/GAME |
GAME replaces BASIC ROM with external cartridge ROM when grounded. |
9 |
/EXROM |
EXROM replaces RAM $8000-$9FFF with cartridge ROM when grounded. |
10 |
/IO2 |
I/O 2 goes low when 64 detects use of $DF00-DFFF. |
11 |
/ROML |
ROML chip enable selects ROM $8000-$9FFF when EXROM is low; needs address bits A0-A12. |
12 |
BA |
Bus available signal from the VIC-II chip. To use, pull DMA low. An external device can control the 64 while BA is high. |
13 |
/DMA |
Direct memory access request line. |
14-21 |
D7-0 |
D7 through D0. The data bus carries eight bits of data. |
22 |
GND |
System ground |
Bottom |
A |
GND |
System ground |
B |
/ROMH |
ROMH selects external ROM at $A000-$BFFF (or $E000-$EFFF, for MAX) when GAME or EXROM is low; needs address bits A0-A12. |
C |
/RESET |
RESET detects a positive voltage, resetting when rising from ground to +5 volts. |
D |
/NMI |
NMI connects to 6510 Non-Maskable Interrupt line. It is spike sensitive - needs a pulse in either direction. Normally high, so many devices can signal NMI. |
E |
S02 |
Phase 2 system clock. Essential for I/O timing, but not necessary for external ROM. |
F-Y |
A15-0 |
Address bus (A15 - A0). The full 16 address lines are necessary for DMA. |
Z |
GND |
System ground |